SoundEngine MIDI Specification

 

Note: this specification came to me in the form of some photocopied pages kindly provided by Marc Camp @ E-MU Systems. He also gave me permission to publish this specification. This was in ... 1994 or 1995, I think. Since then, e-mu has made the complete SoundEngine Manual available as a .PDF-file, so if you want to print it, you should have a look at E-MU's site (I hope that they won't silenty discard it...).

About this MIDI Specification

This section of the manual is included to provide a complete MIDI specification for programmers or MIDI power users. Most of the Music Module's sound programming functions are only available via MIDI SysEx. The Edit One program by Opcode (AFAIK only available for the Apple MacIntosh - H. Seib) allows access to all of the synthesizer parameters.

Dual MIDI Modes

The SoundEngine Music Module incorporates two MIDI modes which affect the way the Music Module responds to incoming MIDI messages.

Mode 1 - General MIDI Mode - F0 7E 00 09 01 F7

The Music Module responds according to the General MIDI spec. On power-up, this mode is automatically invoked and both banks of General MIDI presets are loaded into RAM. General MIDI mode has several features that differ from Non-General MIDI mode.

bulletChannel 10 is dedicated to drums. Incoming preset changes on channel 10 are automatically routed to percussion presets which are internally mapped at preset locations 129-192. Preset numbers greater than #63 will be ignored on channel 10.
bulletVoice channels are assigned to MIDI channels in the order:
10, 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 12, 13, 14, 15, 16.
There are also default minimum voice channels assignments.
Channel 1: 8 minimum voice channels
Channels 2-3: 4 minimum voice channels
Channels 4-9: 2 minimum voice channels
Channel 10: 4 minimum voice channels
Channels 11-16: 0 minimum voice channels

These minimum channel numbers can be changed via System Exclusive command, however the sum of voice channels cannot exceed 32.

bulletChannel Volumes and Expression Controller.
The Music Module powers up with all channel volumes set to 100 instead of the maximum of 127. This allows use of an expression controller (on continuous controller channel 11) to increase the volume of any given channel by up to 6dB.

Mode 2 - Proteus Mode - F0 7E 00 09 02 F7

In this mode, the Music Module behaves in a manner very similar to the Proteus line of sample players, with the addition of digital effects. (Proteus is E-mu's line of professional sound modules utilizing technology and architecture very similar to the Sound Engine Music Module.)

bulletMIDI channel 10 is NOT reserved for drums. It acts the same as any other MIDI channel.
bulletVoice channels are assigned in a circular order with a voice stealing algorithm based on the release of a channel's volume envelope. There is no feature to assign a minimum number of voice channels per MIDI channel.
bulletChannel volumes default to 127 on power-up (the WaveBlaster always comes up in GM Mode - H. Seib). There is no expression controller.
bulletPresets range from 000-192. A Program->Preset mapping feature allows presets higher than 127 to be accessed over MIDI.

Received Channel Commands

Channels number (n) = 0-15. Message bytes are represented in hex. All other numbers are decimal. Running status is supported. kk = keynumber, vv = velocity / value.

Command Message Comments
Note Off 8n kk vv rel. velocity ignored
Note On 9n kk vv velocity 0 = note off
Key Aftertouch An kk vv kk=0-127 vv=0-127
Program Change Cn vv 0-127
Channel Aftertouch Dn vv 0-127
Pitch Bend En ll mm l=lsb, m=msb
Realtime Controller Bn cc vv cc=0-31
Footswitch Bn cc vv cc=64-79, vv 64=on
Volume Bn 07 vv 0-127
Pan Bn 0A vv 0=hard left, 127=hard right
Effect A Amount Bn 5B ee ee=Effect A amount
Effect B Amount Bn 5D ee ee=Effect B amount
Reset All Controllers Bn 79 00 ignored-omni mode
All Notes Off Bn 7B 00 ignored-omni mode
Omni Mode Off * Bn 7C 00 **
Omni Mode On * Bn 7D 00 **
Mono Mode On * Bn 7E 00 **
Poly Mode On * Bn 7F 00 **

* Proteus Mode Only

** forces all notes & controls off

Special Notes: see following table

† Special Notes in Proteus Mode:

From Omni Mode Omni Off turns Poly On.
From Poly Mode Omni On turns Omni On; Mono On turns Mono On.
From Mono Mode Mono Off turns Poly On; Omni On turns Omni On.
From Multi Mode Omni On turns Omni On; Omni Off or Mono Off turns Poly On; Mono On turns Mono On.

All other changes have no effect.

General Information For Sound Engine Music Module SysEx

bulletProduct ID for SoundEngine Music Module is 04.
bulletDevice ID is 00.
bulletParameter Number and Parameter Value are 2 bytes each.
bulletSince MIDI data bytes cannot be greater than [7F] (127 decimal), the data values are "nibble-ized" to a 14-bit signed 2's complement format.
bulletThere is only one edit buffer which is for the current preset (the preset shown in the display). Only one preset at a time can be edited via SysEx commands and changing the current preset erases the edit buffer.

MIDI SysEx commands

For system exclusive commands, the following format is used:

F0 system exclusive status byte
18 E-mu ID byte
04 product ID byte
00 device ID byte
cc command byte
... data bytes
F7 EOX

SysEx Editing

Preset and setup parameters may be edited individually using system exclusive commands. The preset being edited is the active preset (the preset on the basic or global channel). The value of a given parameter may be changed by sending a parameter value command. The value of a parameter may be read by sending a parameter value request, to which the machine will respond by sending back the parameter value. Please note that there is only one edit buffer.

Two MIDI bytes (lsb, msb) are required for each 14 bit data word. Bits 0-6 are sent first, followed by bits 7-13 in the next MIDI byte. All data words are signed 2's complement values with sign-extension out to the most significant bit (bit 13). This convention applies to all data words, regardless of the parameter's value range.

Preset data may also be transmitted or received in a single block (one complete preset) using system exclusive commands. A preset data request may be issued by a host computer, to which the machine will respond by sending the data block for the requested preset. Conversely, the computer may send new preset data which will replace the specified preset.

The preset memory on the Music Module is volatile, meaning that any changes made to presets will be lost unless the data is saved to the host computer. The factory ROM presets are automatically downloaded into RAM at power-up.

The editor package supplied with the Music Module contains a full-featured librarian which makes it easy to build a custom library of sounds. (Definitely NOT the software that comes with the WaveBlaster - H. Seib)

Warning: When transferring preset banks and tuning table data back and forth from the Music Module to a computer, the data should be recorded as you would a regular sequence. Sending the data in one huge chunk will clog the input buffer on the Music Module unless a time period of approximately 100mS is inserted between each preset.

Received System Exclusive Commands

Command Message Comments
Preset Data Req. F0 18 04 00 00 ll mm F7 ll=preset # lsb, mm=preset # msb
see note 6
Preset Data F0 18 04 00 01 ll mm ... cs F7 cs=checksum
Parameter Value Request F0 18 04 00 02 pl pm F7 pl=parameter # lsb, pm=parameter #msb
Parameter Value F0 18 04 00 03 pl pm vl vm F7 pl=parameter # lsb, pm=parameter # msb
vl=value lsb, vm=value msb
Tuning Table Request F0 18 04 00 04 F7 see note 7
Tuning Table F0 18 04 00 05 ... ... F7 262 bytes
Program Map Request F0 18 04 00 06 F7 see note 8
Program Map Data F0 18 04 00 07 ... ... F7 262 bytes
Master Setting Request F0 18 04 00 08 F7
Version Request F0 18 04 00 0A F7 see note 1
Configuration Request F0 18 04 00 0C F7 see note 2
Instrument List Request F0 18 04 00 0E F7 see note 3
Preset List Request F0 18 04 00 12 F7 see note 4
Master Volume Set F0 18 04 00 14 vv F7 vv=Volume 0-127
Master Volume Request F0 18 04 00 16 F7
Front Panel Request F0 18 04 00 17 F7 see note 9
Switch Press F0 18 04 00 19 0s F7 see note 9
Current Bank Request F0 18 04 00 1A F7
Bank Select F0 18 04 00 1B bb F7 bb = 0 or 1
Option Status F0 18 04 00 1C oo F7 oo=option #
see note 10
Set Option Status F0 18 04 00 1D oo vv F7 oo=option #
vv=status; 00=Off, 01=On
see note 10
Read Min Voices F0 18 04 00 1E cc F7 cc=MIDI channel 0-15
see note 10
Set Min Voices F0 18 04 00 1F cc vv F7 cc=MIDI channel 0-15
vv=minimum # of voices per channel
see note 10
Read Max Voices F0 18 04 00 20 cc F7 cc=MIDI channel 0-15
see note 10
Set Max Voices F0 18 04 00 21 cc vv F7 cc=MIDI channel 0-15
vv=maximum # of voices per channel
see note 10
Save Edit Buffer F0 18 04 00 22 ll mm F7 see note 11
System Reset F0 18 04 00 23 F7 resets system to power-up condition
General MIDI On F0 7E 00 09 01 F7 turns general MIDI On
General MIDI Off F0 7E 00 09 02 F7 turns general MIDI Off

Transmitted System Exclusive Commands

Command Message Comments
Preset Data F0 18 04 00 01 ll mm ... cs F7 cs=checksum
Parameter Value F0 18 04 00 03 pl pm vl vm F7 pl=parameter # lsb
pm=parameter # msb
vl=value lsb
vm=value msb
Tuning Table Data F0 18 04 00 05 ... ... F7 TT data=256 bytes
Program Map Data F0 18 04 00 07 ... ... F7 see note 8
Version Data F0 18 04 00 0B 01 r1 r2 r3 F7 see note 1
Configuration Message F0 18 04 00 0D pl pm s1 l1 m1 s2 l2 m2 F7 see note 2
Instrument List F0 18 04 00 0F (14 bytes/instrument) ... F7 see note 3
Preset List F0 18 04 00 13 (13 bytes/preset) ... ... F7 see note 4
Master Volume F0 18 04 00 14 vv F7 vv=Volume 0-127
Front Panel Data F0 18 04 00 18 aa...aa cc ll F7 see note 9
Current Bank Number F0 18 04 00 1B bb F7 bb=bank # 0 or 1
Option Status F0 18 04 00 1D oo vv F7 see note 10
Min Voices F0 18 04 00 1F cc vv F7 see note 10
Max Voices F0 18 04 00 21 cc vv F7 see note 10

Notes

Note 1 - Version Request

This command allows identification of machine type and software revision. The Music Module ill respond to the request with the version data:

F0 18 04 00 0B 01 r1 r2 r3 F7

r1, r2, r3 = software revision # in ASCII (decimal point between r1 and r2).

Note 2 - Configuration Message

This MIDI command is used to identify the sound sets in a given Music Module. The configuration request command is:

F0 18 04 00 0C F7

The Music Module will respond to this command with the configuration message:

F0 18 04 00 0D pl pm s1 l1 m1 s2 l2 m2 F7

where pl and pm are the lsb and msb of the total number of presets, s1 and s2 are the ID numbers of the sound sets contained in this unit, and n1=l1, m1 and n2=l2, m2 represent the lsb and msb of the number of instruments in each sound set. If no expansion set is present, s2 will be 7F and n2 will be zero.

Sound Engine General MIDI Sound Set = 5.

Note 3 - Instrument List

This MIDI command allows external software to upload the instrument list as an array of ASCII strings. The instrument list request command is:

F0 18 04 00 0E F7

The Music Module will respond to this command with the instrument list message:

F0 18 04 00 0F (14 bytes/instrument) ... F7

The instruments are transmitted in the same order they appear to the user of the music module. Note that a given instrument's position in this list may be different from its actual number within the sound set.

instrument entry: il im (11 ASCII bytes) 00

Each instrument entry in the list consists of the actual instrument number (as defined in "Sound Sets" - see note 12) in lsb, msb format, followed by the instrument name (11 ASCII characters plus a zero terminator) for a total of 14 (decimal) bytes. The first instrument is #1 as displayed on the Music Module. The total number of instrument names is equal to (n1+n2) in the configuration message above.

Note 4 - Preset List

This MIDI command allows external software to upload all preset names as an array of ASCII strings. The preset list request command is:

F0 18 04 00 12 F7

The Music Module will respond to this command with the preset list message:

F0 18 04 13 (13 bytes per preset) ... ... F7

Each preset name is 12 ASCII characters, plus a zero terminator, for a total of 13 (decimal) bytes. The first preset is #0. The total number of preset names is equal to pp in the configuration message above.

Note 6 - Preset Data Request

Music Module presets are organized into ranges. Each range consists of 64 presets. The Music Module has three ranges of presets (0-191). Ranges may be requested using the preset request command and the appropriate preset code listed below. The two codes for ranges 0-63, 64-127 are functionally identical.

Preset Range Preset Code MIDI Message
0-63 1024 F0 18 04 00 00 00 08 F7
64-127 1025 F0 18 04 00 00 01 08 F7
128-191 1026 F0 18 04 00 00 02 08 F7
64-127 -1 F0 18 04 00 00 7F 7F F7
F0 18 04 00 00 7E 7F F7

Note 7 - Alternate Tuning

The "user tuning table" allows any key to be tuned to an arbitrary pitch over an 8 octave range. If selected in the preset, an alternate tuning may be achieved by modifying the tuning values from the front panel or downloading a new table into the machine. The table consists of 128 words, corresponding to the MIDI key range. Each word is a pitch value expressed in 1/64 semitones, offset from key number 0 (c-2). Therefore, for equal temperament, each entry in the table would be equal to its key number times 64.

Note 8 - Program Mapping (Proteus Mode Only)

MIDI program changes will normally correspond to internal preset numbers 0-127. However, the user may "re-map" any MIDI program number, assigning it to an arbitrary internal preset. This feature allows any of the internal presets to be selected from a MIDI keyboard controller.

Note 9 - Front Panel Data

The front panel request uploads the ASCII text data that would normally be displayed on the LCD of a standard Proteus. The request message is:

F0 18 04 00 17 F7

The Sound Engine Music Module responds with:

F0 18 04 00 18 aa...aa cc 0l F7

Where aa=32 ASCII bytes representing the text on the screen, starting in the top left hand corner of the LCD and moving to the bottom right. cc=LCD cursor position (0 to 1F, 0=top left, 10=bottom left, 1F=bottom right). If a cursor position is specified that exceeds 32, then the cursor will disappear from the screen. This condition is called "Cursor at Rest" and is used for a one way system dialog to the user.

0l=LED status bits (1=on, 0=off)

Bit 0 Master LED
Bit 1 Edit LED
Bit 2-3 Enter LED; 0=off, 1=on, 2=flashing
Bit 4-7 Unused, always zero

Switch Press command is:

F0 18 04 00 19 0s F7, where s is the switch number defined below.

0 Master switch press and release
1 Edit switch press and release
2 Enter switch press and release
3 Rotary Encoder decrement by one
4 Cursor switch press and release
5 Rotary Encoder increment by one

Note 10 - User Definable Options

Several options can be enabled or disabled via SysEx messages. These options apply only to General MIDI mode. Upon exiting General MIDI mode options will be restored to default settings.

Read Option Status Reports the status of the selected option.
Set Option Status Turns the selected option Off or On.
Read Minimum Voices Reads the current minimum number of voices for the designated MIDI channel.
Set Minimum Voices Sets the minimum number of voices allocated to a given MIDI channel.
Read Maximum Voices Reads the current maximum number of voices for the designated MIDI channel.
Set Maximum Voices Sets the maximum number of voices allocated to a given MIDI channel.

Option 0 - MPC Map (default on)

All incoming MIDI data on channels 13-16 is ignored. This option maintains compatibility with the MPC extended model.

Option 1 - MIDI Channel Prioritization (default on)

This option enables and disables the General MIDI channel prioritization and minimum/maximum polyphony scheme. The default minimums are: Channel 1:8, channels 2-3:4, channels 4-9:2, channel 10:4, channels 11-16:0. The default maximums are all 32, except for the percussion channel which defaults to 16. When Off, channel priority reverts to a circular assignment mode.

Option 2 - Exclusive Drums (default off)

Exclusive Drums prevents percussion and instrument parts from ever stealing voices from each other. This works by limiting the non-percussion polyphony to 32-n, where n is the maximum polyphony assigned to the non-percussion channel. For example, if the maximum number of percussion voices is 8, there will be a maximum of 24 voices available for other instruments. When this option is selected, the individual maximum-voice settings for the non-percussion channels will not be in effect. Option 1 must be turned on for this option to have any effect.

Option 3 - Single Assign Drums (default off)

This option causes new notes on the percussion channel to mute any of the currently sounding voice channels having the same MIDI note number. Option 1 must be turned on for this option to have any effect.

Option 4 - Show Preset Plus One (default on)

Whenever a preset is displayed, an offset of one is added to the number. This means that the presets correspond to the General MIDI numbering scheme (1-128). With this option off, the numbering scheme becomes 0-127.

Note 11 - Save Edit Buffer

The Save Edit Buffer command causes the contents of the edit buffer to be sent to the designated preset number.

Preset Data Format

Preset data is transmitted and received using the following format: The standard system exclusive header is followed by the preset number (lsb, msb), a 14 bit word for each parameter value (lsb, msb) starting at parameter #0 and continuing upward, a one-byte checksum, and the end-of-exclusive byte (F7). The checksum is the modulo 128 sum of all the parameter value bytes; that is, all of the data bytes following the preset number and before the checksum.

Preset Parameters

Parameter # Parameter Name Range
0-11 preset name (12 ASCII characters) 32-127
12-14 preset link 1-3 0-191
15-18 preset, link 1-3 low key 0-127
19-22 preset, link 1-3 high key 0-127
23 pri instrument 0-255
24 pri sound start offset 0-127
25 pri tuning (coarse) -36 to +35
26 pri tuning (fine) -64 to +63
27 pri volume 0-127
28 pri pan -7 to +7
29 pri delay 0-127
30 pri low key 0-127
31 pri high key 0-127
32 pri alt. volume attack 0-99
33 pri alt. volume hold 0-99
34 pri alt. volume decay 0-99
35 pri alt. volume sustain 0-99
36 pri alt. volume release 0-99
37 pri alt. volume envelope on 0-1
38 pri solo mode 0-1
39 pri chorus 0-15
40 pri reverse sound 0-1
41 sec instrument 0-255
42 sec sound start offset 0-127
43 sec tuning (coarse) -36 to +35
44 sec tuning (fine) -64 to +63
45 sec volume 0-127
46 sec pan -7 to +7
47 sec delay 0-127
48 sec low key 0-127
49 sec high key 0-127
50 sec alt. volume attack 0-99
51 sec alt. volume hold 0-99
52 sec alt. volume decay 0-99
53 sec alt. volume sustain 0-99
54 sec alt. volume release 0-99
55 sec alt. volume envelope on 0-1
56 sec solo mode 0-1
57 sec chorus 0-15
58 sec reverse sound 0-1
59 crossfade mode 0-2
60 crossfade direction 0-1
61 crossfade balance 0-127
62 crossfade amount 0-255
63 switch point 0-127
64 LFO 1 shape 0-4
65 LFO 1 rate 0-127
66 LFO 1 delay 0-127
67 LFO 1 variation 0-127
68 LFO 1 amount 0-127
69 LFO 2 shape 0-4
70 LFO 2 rate 0-127
71 LFO 2 delay 0-127
72 LFO 2 variation 0-127
73 LFO 2 amount 0-127
74 aux. envelope delay 0-127
75 aux. envelope attack 0-99
76 aux. envelope hold 0-99
77 aux. envelope decay 0-99
78 aux. envelope sustain 0-99
79 aux. envelope release 0-99
80 aux. envelope amount -128 to +127
81-86 key / vel source 1-6 0-1
87-92 key / vel dest 1-6 0-33 see note 13
93-98 key / vel amount 1-6 -128 to +127
99-106 realtime source 1-8 0-9
107-114 realtime dest 1-8 0-24 see note 13
115-117 footswitch dest 1-3 0-10
118-121 controller amount A-D -128 to +127
122 pressure amount 0-127
123 pitch bend range 0-13
124 velocity curve 0-5
125 keyboard center 0-127
126 effect routing 0-3
127 keyboard tuning 0-5

Global / Setup Parameters

Parameter # Parameter Name Range
256 MIDI basic channel 0-15
257 MIDI volume (basic channel) 0-127
258 MIDI pan (basic channel) -8 to +7
259 current preset (basic channel) 0-383
260 master tune -64 to +63
261 transpose -12 to +11
262 global pitch bend range 0-12
263 global velocity curve 0-4
264 MIDI mode 0-3
265 MIDI overflow 0-1
266-269 controller A-D numbers 0-31
270-272 footswitch 1-3 numbers 0-15
273 mode change enable 0-1
274 device ID number 0-15
384-399 MIDI channel enable 0-1
400-415 MIDI program change enable 0-1
416-431 FX bus select 0-3
512-639 MIDI program / preset map 0-383
1459-1474 effect assign (Ch. 1-16) 0-3
1475 effect A type 0-19
1477-1486 effect A parameter values 0-100
1487 effect B type 0-5
1489-1498 effect B parameter values 0-100
1499 pan -> effect A amount 0-14

Note 12 - Sound Sets

A Music Module sound set consists of sample data (sound ROMs), plus additional instrument data in the program ROMs. Each sound set has a unique ID number. The sound set for the Music Module is #5.

It is necessary to include the sound set number as part of the instrument number when exchanging data. The complete instrument number contains two fields: bits 8-12 specify the sound set (0-31) and bits 0-7 specify the instrument within the sound set (0-255).

Instrument Bit Fields:

12                       8

7                                         0

<--- sound set --->

<------- instrument # ------->

(6 bits)

(8 bits)

With any given sound set, the first instrument is #1 and #0 selects "None".

The "magic number" 1280 represents the start number for the standard Music Module instruments. To calculate the complete instrument number, follow the instructions below:

SysEx Instr.No. = 1280 + Music Module Instr. No.

Next you must convert the SysEx Instr. No. to a 14-bit MIDI number. See the information in the following pages.

Example:

Suppose we want to change the instrument to I002 Piano Pad.:

1) 1280 + 2 = 1282  
2) 1282 128 = 10 r-2 = 10 (ignore remainder)  
3) 10 in Hex = 0A = msb  
4) remainder 2 in Hex = 02 = lsb  
5) SysEx Instrument Number = lsb

02

  msb

0A

The complete message number to change the primary instrument to #002:

F0 18 04 00 03 17 00 02 0A F7

14-bit Signed 2's Complement Numbers

If the data value is negative, you must first take the 2's complement of the number: In case of a 14-bit number, this is equivalent to adding 16384 to the original negative value. To fit the 7 bit MIDI protocol, numbers must be "nibble-ized".

To get the 14-bit nibble-ized value (of a positive value or a 2's complemented negative value):

msb = value DIV 128 (divide and ignore the remainder)

lsb = value MOD 128 (divide and use only the remainder)

To go the other way (convert 14 bit signed 2's complement to a signed real number)

Raw Value = (msb*128)+lsb (gives you the unsigned raw value)

if Raw Value 8192 (1292 = 2^13)

then Signed Value = Raw Value - 16384 (16384 = 2^14)

Example: To find the "nibble-ized" Hex value of -127:

1) -127 + 16384 = 16252

2) 16252 128 = 126 r-124

3) 126 in Hex = 7E = msb

4) 124 in Hex = 7C = lsb

5) Parameter value would be transmitted as 7C 7E

Example: To find the "nibble-ized" Hex value of parameter #257:

1) 257 128 = 2 r-1

2) 2 in Hex = 02 = msb

3) 1 in Hex = 01 = lsb

4) Parameter number would be transmitted as 01 02

Note 13 - Patchcord Destinations

The order in which patchcord destinations appear on the screen does not necessarily match the SysEx ordering.

Key/Velocity Controllers

MIDI value Destination
0 Off
1 Pitch
2 Primary Pitch
3 Secondary Pitch
4 Volume
5 Primary Volume
6 Secondary Volume
7 Attack
8 Primary Attack
9 Secondary Attack
10 Decay
11 Primary Decay
12 Secondary Decay
13 Release
14 Primary Release
15 Secondary Release
16 Crossfade
17 LFO 1 Amount
18 LFO 1 Rate
19 LFO 2 Amount
20 LFO 2 Rate
21 Auxiliary Envelope Amount
22 Auxiliary Envelope Attack
23 Auxiliary Envelope Decay
24 Auxiliary Envelope Release
25 Sound Start
26 Primary Sound Start
27 Secondary Sound Start
28 Pan
29 Primary Pan
30 Secondary Pan
31 Tone
32 Primary Tone
33 Secondary Tone

Realtime Controllers

MIDI value Destination
0 Off
1 Pitch
2 Primary Pitch
3 Secondary Pitch
4 Volume
5 Primary Volume
6 Secondary Volume
7 Attack
8 Primary Attack
9 Secondary Attack
10 Decay
11 Primary Decay
12 Secondary Decay
13 Release
14 Primary Release
15 Secondary Release
16 Crossfade
17 LFO 1 Amount
18 LFO 1 Rate
19 LFO 2 Amount
20 LFO 2 Rate
21 Auxiliary Envelope Amount
22 Auxiliary Envelope Attack
23 Auxiliary Envelope Decay
24 Auxiliary Envelope Release

Realtime Controllers

MIDI value Source
0 Pitch Wheel
1 Controller A
2 Controller B
3 Controller C
4 Controller D
5 Key Aftertouch
6 Channel Aftertouch
7 LFO 1
8 LFO 2
9 Auxiliary Envelope

Footswitch Controllers

MIDI value Destination
0 Off
1 Sustain
2 Primary Sustain
3 Secondary Sustain
4 Alternate Volume Envelope
5 Primary Alternate Volume Envelope
6 Secondary Alternate Volume Envelope
7 Alternate Volume Release
8 Primary Alternate Volume Release
9 Secondary Alternate Volume Release
10 Cross Switch

 

Last update: 08/16/05